Category: Core Mechanics

  • October 19, 2025
    Traits, Expendable Species/Subtype, Calling, Culture, Abilities, Boons, and Banes are utilized to calculate Traits. Action Points When a PC attempts…
  • October 19, 2025
    Characters can throw any object they can lift with a Power Sum. All distances are measured in 1" / 2.5cm…
  • October 19, 2025
    Resting is the means by which a character naturally recovers Chakra and Battle Hit Points (BHP). There are three primary…
  • October 19, 2025
    Disengaged (Outside of Combat) - Optional SED Method This method focuses on simplicity and roleplay over precision. It sets a…
  • October 19, 2025
    Obstacles ObstacleMovement ModifierClimbing TreeTotal x 0.75Wall (Grip Points Available)Total x 0.50Wall (Smooth)Total x 0.25 Opposed & Restricted Movement Opposed: An…
  • October 19, 2025
    The GM determines when movement is important enough to measure. During non-combat scenes, movement is fluid and paced at the…
  • October 19, 2025
    Luck is the random chaos that seems to surround heroes and villains, often allowing them the chance to succeed where…
  • October 19, 2025
    All creatures have spectrums and distances at which they can clearly see in daylight, light sources, low light, and in…
  • October 19, 2025
    Immortals are creatures that do not live or truly die but become a part of reality much like the sun…
  • October 19, 2025
    When an individual experiences an event that the Game Master or Storyteller decides warrants a Fear Check or a Power/Ability…